From book: Young Children & Computers, A Parent's
Survival Guide (published in February, 1998)
By the editors of Children's Software
Revue
Tell a child that there are a billion stars in the sky,
and shell believe you. Tell her the paint on that park
bench is wet, and shell have to touch it to find out.
The best software is designed by people who know how
children think.
Choices abound when it comes to childrens software.
There are simulations, open-ended creativity tools,
structured activities, puzzles, tutorials and reference
titles; made by over 700 publishers. With all these options,
the job of selecting software can seem overwhelming.
Weve reviewed over 3,500 educational software programs
and currently receive approximately 70 new releases each
month. All programs are reviewed by one or more staff
reviewers and sent to families and/or schools for their
feedback. If appropriate, the program is rated on a five
point scale ("1" being a dud,"5" outstanding) using the
checklist below. We carefully examine the claims made by
each software product, and then attempt to gauge the
programs ease of use, educational value,
whether or not it is fun and engaging (if this is the
programs purpose), how well it will adapt to
individual tastes and abilities, and how long it is
likely to hold a childs interest.
The average consumer doesn't usually have the opportunity
to look at software before purchase. To make an informed
decision, it makes sense to check in with independent review
sources. Following are the criteria we use in evaluating
each program:
I. Ease of Use (Can my child use it with minimal
help?)
___Skills needed to operate the program are in range of the
child
___Children can use the program independently after the
first use
___Accessing key menus is straightforward
___Reading ability is not prerequisite to using the
program
___Graphics make sense to the intended user
___Printing routines are simple
___It is easy to get in or out of any activity at any
point
___Getting to the first menu is quick and easy
___Controls are responsive to the touch
___Written materials are helpful
___Instructions can be reviewed on the screen, if
necessary
___Children know if they make a mistake
___Icons are large and easy to select with a moving
cursor
___Installation procedure is straightforward and easy to
do
II. Childproof (Is it designed with
"child-reality" in mind?)
___Survives the "pound on the keyboard" test
___Offers a quick, clear, obvious response to a childs
action
___The child has control over the rate of display
___The child has control over exiting at any time
___The child has control over the order of the display
___Title screen sequence is brief or can be bypassed
___When a child holds a key down, only one input is sent to
the computer
___Files not intended for children are safe
___Children know when theyve made a mistake
___This program would operate smoothly in a home or
classroom setting
III. Educational (What can my child learn from
this program?)
___Offers a good presentation of one or more content
areas
___Graphics do not detract from the programs
educational intentions
___Feedback employs meaningful graphic and sound
capabilities
___Speech is used
___The presentation is novel with each use
___Good challenge range (this program will grow with the
child)
___Feedback reinforces content (embedded reinforcements are
used)
___Program elements match direct experiences
___Content is free from gender bias
___Content is free from ethnic bias
___A childs ideas can be incorporated into the
program
___The program comes with strategies to extend the
learning
___There is a sufficient amount of content
IV. Entertaining (Is this program fun to use?)
___The program is enjoyable to use
___Graphics are meaningful and enjoyed by children
___This program is appealing to a wide audience
___Children return to this program time after time
___Random generation techniques are employed in the
design
___Speech and sounds are meaningful to children
___Challenge is fluid, or a child can select own level
___The program is responsive to a childs actions
___The theme of the program is meaningful to children
V. Design Features (How "smart" is this
program?)
___The program has speech capacity
___Has printing capacity
___Keeps records of childs work
___"Branches" automatically: challenge level is fluid
___A childs ideas can be incorporated into the
program
___Sound can be toggled or adjusted
___Feedback is customized in some way to the individual
child
___Program keeps a history of the childs use over a
period of time
___Teacher/parent options are easy to find and use
VI. Value (How much does it cost vs. what it does?
Is it worth it?)
Considering the factors rated above, and the average retail
price of software, rate this programs relative
value.
Poor...................................Good
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